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Aztec Altar

The Aztec Stone Altar was a fun project to work on and it was my first time using Zbrush.

2D Workflow: 
-Researched types of altars, stones, stone designs, Aztec prints,etc. 
-Stone Altar rough concept was created on Photoshop

3D Workflow: 
-High poly assets were made on Zbrush 
-Low poly assets were create by decimating the high poly ones on Zbrush 
-Both were exported as .fbx objects 
-Low poly assets were unwrapped in 3ds Max 
-They were then baked and textured in Substance Painter 
-Lighting and plugging in textures to the materials was then done in 3ds Max 
-The final renders were done on 3ds Max using Arnold renderer 
-The renders were then composited together with Wireframe and Texture Channel Packing on Photoshop

Final Render Composition of Aztec Stone Altar

Final Render Composition of Aztec Stone Altar

Final Render Composition with Pillar Wireframe and Texture Channel PAcking

Final Render Composition with Pillar Wireframe and Texture Channel PAcking

Final Render Composition of Aztec Stone Altar with Wireframe and Texture Channel Packing

Final Render Composition of Aztec Stone Altar with Wireframe and Texture Channel Packing

Render on Arnold

Render on Arnold

Aztec Pillar

Aztec Pillar

High poly assets

High poly assets

Concept

Concept