The Aztec Stone Altar was a fun project to work on and it was my first time using Zbrush.
2D Workflow: -Researched types of altars, stones, stone designs, Aztec prints,etc. -Stone Altar rough concept was created on Photoshop
3D Workflow: -High poly assets were made on Zbrush -Low poly assets were create by decimating the high poly ones on Zbrush -Both were exported as .fbx objects -Low poly assets were unwrapped in 3ds Max -They were then baked and textured in Substance Painter -Lighting and plugging in textures to the materials was then done in 3ds Max -The final renders were done on 3ds Max using Arnold renderer -The renders were then composited together with Wireframe and Texture Channel Packing on Photoshop